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Non Card academic skills (ideas)
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Jean-Pierre



Joined: 02 Apr 2008
Posts: 297

PostPosted: Fri Jul 03, 2009 1:12 pm    Post subject: Reply with quote

My beef with this sort of system (as I have seen in many systems that do this) is as soon as players get used to the fact that an item with a lammie on "does something" or "has some properties" they then automatically go for the lammied items and ignore everything else.



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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Fri Jul 03, 2009 2:17 pm    Post subject: Reply with quote

i think tempest you have got exactly the idea i was trying to think of.. Smile
and i agree with mark that lammies even though OOC make player pick things up IC which is a difficult one to solve.

but yes, its an aid and guide for roleplaying, not a subsitute or law

will x
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Earthbinder



Joined: 25 Jul 2006
Posts: 742
Location: About the delta site

PostPosted: Tue Jul 07, 2009 5:59 pm    Post subject: Reply with quote

Im with Tempest and Kalus on this one

i like the idea of a card system that defines the basic parameters of an item/Thing/Point.
allowing people with the right skills to gain different information.

but make it a springboard to launch ideas rather than a box to put them into.

TLA seem like good ideas for codes and allow people with different skills to know different things about the same code.

it also makes it easier to change between events to prevent OOC rune lore from letting players know what things are.
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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Wed Jul 08, 2009 12:29 am    Post subject: Reply with quote

after talking about it with people it seems a system like that without the 'lore' and code system is whats best,

ie instead of the codes and stuff on the sheet just

Biology:
this is a photosynthisiser
this has poision glands
this has xylem and phloem tissue

physiology:
this is a carnivore

open after 20 mins of research for more detailed information

"insert detailed information after ripping card open"

whilst im for the codes, it seems it would be too difficult to implement them.

will x
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kiwi



Joined: 23 Jul 2006
Posts: 225
Location: newcastle-upon tyne

PostPosted: Wed Jul 08, 2009 7:05 pm    Post subject: Reply with quote

lamies can work well, as for the Pick up everythings with a lamie problem thats easy you lamie everything, those that have some thing those lamies can be decoded, those that dont have any use you put lamies on that cant be decoded.
so intially everything will get picked up, but people will learn to spend time working out what is valuable, hence using their skills, and with the number of items it will involve everybody
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bandit



Joined: 17 Oct 2006
Posts: 422
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PostPosted: Wed Jul 08, 2009 9:27 pm    Post subject: Reply with quote

to be fair we tend to have off with owt thats not nailed down lammie or no
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Jess Parker



Joined: 23 Apr 2008
Posts: 688
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PostPosted: Thu Jul 09, 2009 8:19 am    Post subject: Reply with quote

Lol true, I am surprised that the big gazebo was left standing at event 12!  Laughing
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Freeman



Joined: 11 Jul 2006
Posts: 1606
Location: SEFHQ

PostPosted: Thu Jul 09, 2009 8:34 am    Post subject: Reply with quote

All a lammy does is give an OC flag to something as being of IC interest, thus promoting (albeit subconciously in most cases) extra interest in the item attached to the lammy.

I've seen blatent happenings of that in some systems (not Stargate I hasten to add) whereby the following conversation has happened:
"Look, that one's got a lammy, lety's look at that one first"

Whilst I readily admit that the level of player that we're blessed with at stargate is above that, there is always a worry that it can happen that way on some level, whereas the system we use at the moment removed that completely.
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bandit



Joined: 17 Oct 2006
Posts: 422
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PostPosted: Thu Jul 09, 2009 9:57 am    Post subject: Reply with quote

just don't give an item a lammie till the end of a mission
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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Thu Jul 09, 2009 10:51 am    Post subject: Reply with quote

thats an interesting idea.. dont give an item a lammie until you have time to study it.

ie: representing you only know its different or cool once you have had some time to figure it out.

i like that

will x



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