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Jean-Pierre

Joined: 02 Apr 2008 Posts: 297
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Posted: Fri Jul 03, 2009 1:12 pm Post subject: |
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My beef with this sort of system (as I have seen in many systems that do this) is as soon as players get used to the fact that an item with a lammie on "does something" or "has some properties" they then automatically go for the lammied items and ignore everything else.
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Jean-Pierre Capitaine
Armée de l'air
(Team Eden, when we find the apple we intend to eat it) |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Fri Jul 03, 2009 2:17 pm Post subject: |
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i think tempest you have got exactly the idea i was trying to think of..
and i agree with mark that lammies even though OOC make player pick things up IC which is a difficult one to solve.
but yes, its an aid and guide for roleplaying, not a subsitute or law
will x _________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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Earthbinder

Joined: 25 Jul 2006 Posts: 742 Location: About the delta site
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Posted: Tue Jul 07, 2009 5:59 pm Post subject: |
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Im with Tempest and Kalus on this one
i like the idea of a card system that defines the basic parameters of an item/Thing/Point.
allowing people with the right skills to gain different information.
but make it a springboard to launch ideas rather than a box to put them into.
TLA seem like good ideas for codes and allow people with different skills to know different things about the same code.
it also makes it easier to change between events to prevent OOC rune lore from letting players know what things are. _________________ Logan Bishop |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Wed Jul 08, 2009 12:29 am Post subject: |
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after talking about it with people it seems a system like that without the 'lore' and code system is whats best,
ie instead of the codes and stuff on the sheet just
Biology:
this is a photosynthisiser
this has poision glands
this has xylem and phloem tissue
physiology:
this is a carnivore
open after 20 mins of research for more detailed information
"insert detailed information after ripping card open"
whilst im for the codes, it seems it would be too difficult to implement them.
will x _________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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kiwi

Joined: 23 Jul 2006 Posts: 225 Location: newcastle-upon tyne
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Posted: Wed Jul 08, 2009 7:05 pm Post subject: |
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lamies can work well, as for the Pick up everythings with a lamie problem thats easy you lamie everything, those that have some thing those lamies can be decoded, those that dont have any use you put lamies on that cant be decoded.
so intially everything will get picked up, but people will learn to spend time working out what is valuable, hence using their skills, and with the number of items it will involve everybody _________________ Sergant Major Steve Banks
Well Harrison, the other eight did not hand in their reports to research, as they appear to have turned up dead, but we are still not sure why |
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bandit

Joined: 17 Oct 2006 Posts: 422 Location: on the marri celest
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Posted: Wed Jul 08, 2009 9:27 pm Post subject: |
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to be fair we tend to have off with owt thats not nailed down lammie or no _________________ Captain Sir James Thorne P.hd MC KCMG
1ic North
i hate fur |
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Jess Parker

Joined: 23 Apr 2008 Posts: 688 Location: Under the Phobos with a wrench
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Posted: Thu Jul 09, 2009 8:19 am Post subject: |
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Lol true, I am surprised that the big gazebo was left standing at event 12!  _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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Freeman

Joined: 11 Jul 2006 Posts: 1606 Location: SEFHQ
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Posted: Thu Jul 09, 2009 8:34 am Post subject: |
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All a lammy does is give an OC flag to something as being of IC interest, thus promoting (albeit subconciously in most cases) extra interest in the item attached to the lammy.
I've seen blatent happenings of that in some systems (not Stargate I hasten to add) whereby the following conversation has happened:
"Look, that one's got a lammy, lety's look at that one first"
Whilst I readily admit that the level of player that we're blessed with at stargate is above that, there is always a worry that it can happen that way on some level, whereas the system we use at the moment removed that completely. _________________ My Livejournal | My myspace | My Photobucket |
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bandit

Joined: 17 Oct 2006 Posts: 422 Location: on the marri celest
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Posted: Thu Jul 09, 2009 9:57 am Post subject: |
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just don't give an item a lammie till the end of a mission _________________ Captain Sir James Thorne P.hd MC KCMG
1ic North
i hate fur |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Thu Jul 09, 2009 10:51 am Post subject: |
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thats an interesting idea.. dont give an item a lammie until you have time to study it.
ie: representing you only know its different or cool once you have had some time to figure it out.
i like that
will x
_________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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