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Non Card academic skills (ideas)
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bandit



Joined: 17 Oct 2006
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PostPosted: Thu Jul 09, 2009 11:05 am    Post subject: Reply with quote

it's that or lammie everything with wound card style lammies then it's not till you get stuff back and open the lammie that you find out if it's true or bluff
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Freeman



Joined: 11 Jul 2006
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PostPosted: Thu Jul 09, 2009 11:06 am    Post subject: Reply with quote

Which is largely how the current system works.
ONce an item is studied the ref looks athe skill sheet that was written about the item (part of the event prop that the plot coord makes us do so that we're covered on all eventualities - top stuff jD), and hands the relevent information over to the player.
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Klaus Von Bekk



Joined: 22 Jun 2009
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PostPosted: Thu Jul 09, 2009 11:14 am    Post subject: Reply with quote

in my original post i mentiond using cards simmilar to wound cards. and it takes roleplay time before you can open it.

will x
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Freeman



Joined: 11 Jul 2006
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PostPosted: Thu Jul 09, 2009 11:45 am    Post subject: Reply with quote

Why not hand a sealed envelope to the player studying the item containing the aforementioned skill sheet?
On the envelope is written the skill needed, and the time needed. Once the criteria are met the player(s) open the envelope.
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Jess Parker



Joined: 23 Apr 2008
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PostPosted: Thu Jul 09, 2009 11:48 am    Post subject: Reply with quote

..which is also cheeper than extra lammies AND has room for lots more detail if needed Smile
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Klaus Von Bekk



Joined: 22 Jun 2009
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PostPosted: Thu Jul 09, 2009 11:52 am    Post subject: Reply with quote

it is.. its easyer than lammieing everything as well.
i like this.. were getting places.

what about for instant information.. thats why i liked the codes, as a biologist you can tell some things instantly. others take time and research if its only a skill written on the outside then the player has nothing to RP with untill he opens it?

also how do you sort out items that would require multiple skills?

will x
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Freeman



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PostPosted: Thu Jul 09, 2009 11:55 am    Post subject: Reply with quote

Keywords on the envelope gives skilled people a direction to RP in, while one envelop per skill per object could get around that multi-skill thing.

OR if multiple skills are needed in tandem, then one envelope that can't be opened until all skills listed on it are met.
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Klaus Von Bekk



Joined: 22 Jun 2009
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PostPosted: Thu Jul 09, 2009 12:00 pm    Post subject: Reply with quote

the only thing i dont like about having keywords on an envelope which is attached is it seems like anyone can read them, you would have to designate that only people with skill X can use them.
fair doo's about multiple skills Very Happy
you could do the same with language translations. what do language people think of that, i think it would be realistic to have a OOC coded sheet with a decoder inside an envelope, they have to actually spend the time decoding it, rather than just an envelope with Latin written on it and 30 mins spent then opened to get the translated document?
will x
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Jess Parker



Joined: 23 Apr 2008
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PostPosted: Thu Jul 09, 2009 12:07 pm    Post subject: Reply with quote

This is a rp after all, and peple are supposed to roleplay and we all have to trust each other to do that.

For example, I see a plant.  I know its a plant...its green and has leaves.  The envelope says I need botany and it is thorny/poisoned etc.
I say "Is there anyone who knows plants here?  I have no idea what I am looking at unless it is run on batteries"

Playing ignorance of something is just as much fun as knowing what you are talking about Smile
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Freeman



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PostPosted: Thu Jul 09, 2009 12:11 pm    Post subject: Reply with quote

I think you're overcomplicating what was meant to be a simple system.

I also think that we're good enough roleplayers that when presented with an envelope that has "Botany: Solanum, tuberosum, chrysotrichum" written on it anyone that doesn't have the skill will say that it means nothing to them and find someone who knows about 'this plant I'm looking at'.



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