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Crew
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kiwi



Joined: 23 Jul 2006
Posts: 229
Location: newcastle-upon tyne

PostPosted: Tue Jul 28, 2009 9:26 pm    Post subject: Reply with quote

I can appriceate the whole thing about monstering and have enjoyed the time I have but from a personel point most people who play are from the area we are playing in however for people who live north of the M60/62, it starts to get very expensive, for example in attending this next event i expect to be paying about , a hundered to hundred and twenty pound in fuel alone and this is a very expensive way to develop your character if all you are doing is monstering
If we were to have games north of M62/60 it may be worth while.

I would also like to know why we are restricting to 35 players considering that players are crewing, it cant be because we lack crew.
We have over a hundred members and with more joining, people are going to be lucky to play one event with this restriction, and when that happens people are going to leave as they cant get on a game.
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dante73



Joined: 31 Mar 2007
Posts: 388
Location: In the bushes with a sharp knife...

PostPosted: Tue Jul 28, 2009 9:42 pm    Post subject: Reply with quote

You say "only 35" as if it is some sort of decrease, when it is an increase of five players on the last event.

The reason it is no more is because the crew numbers cannot be guaranteed.

If we end up with, say, six or seven crew, even with about 25 of the players doing one mission each, that isn't enough for 35, let alone any more (unless you want the players to consistently outnumber the monsters, which just forces upstatting).

Even if we did see an increase in crew, those of us who can remember the 48 player Event 2 (which had significantly higher crew levels than have been achieved since), the ability of organisers and players to co-ordinate things deteriorated badly, having a negative impact on most people's enjoyment.

I'd suggest if you feel strongly about a location further north and larger numbers you put yourself down to run an event when a slot becomes available.
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Olivia Chase



Joined: 11 Jul 2006
Posts: 1924
Location: Mentally or physically?

PostPosted: Tue Jul 28, 2009 9:51 pm    Post subject: Reply with quote

Also, it's not only crew, I found in running event 12 that the very way the game is run is very unlike a fest game, and that takes alot more time, crew, and most importantly, refs.

For a geme with 35 players you have 7 teams of five, or 5 teams of 6 and one of five.  Of those -

Two are offworld on missions, this needs two sets of crew and two refs.
The rest are on base - one ref needs to be on base at all times
Then a ref is needed with the crew at all times, so you are looking at 4 refs.  

If you want stuff kicking off at the same time as missions (which you do to prevent people being bored) you have three sets of crew.

In a traditional style of LARP we may make do with less, but we are not, the action is spread over and for that we need more.

As to the site issue?  If you know of any Northern sites that are affordable (ie under £800 for exclusive use) then please let Tonya know as we are trying to build up a list of future sites.
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James Merryweather



Joined: 11 Jul 2006
Posts: 172
Location: Bristol

PostPosted: Tue Jul 28, 2009 11:07 pm    Post subject: Reply with quote

My personal experience of crewing the odd mission is:

"You are Jaffa number 3, charge in there and try to kill the players, when you die, put your hand in the air and walk back around the corner then respawn. I'll tell you when to stop"

I don't find this a fulfilling roleplay experience and prefer to pay the extra cost to not crew.

I'm sure that others have a different perspective on this but those are my feelings
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Freeman



Joined: 11 Jul 2006
Posts: 1607
Location: SEFHQ

PostPosted: Wed Jul 29, 2009 5:29 am    Post subject: Reply with quote

For anyone mentioning distance, for most events I have travelled around 400-500miles (round trip). i have to admit that the distance involved often makes me think twice about attending, but the events are so good to play that i attend anyway. talk of more events in the north pains me and my wallet.
i can't be sure I'd travel that far to crew an event.
how about more events in the south?
Yes a lot of crewing roles tend to be mooks, and like carl i dont find mooking to be an enoyable part of roleplay.
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Jess Parker



Joined: 23 Apr 2008
Posts: 693
Location: Under the Phobos with a wrench

PostPosted: Wed Jul 29, 2009 7:50 am    Post subject: Reply with quote

The bottom line is that we all pay our membership and we should all be able to choose whether we want to play, crew or run.  We all know that when the paypal button goes up the places go very fast, but that is a sign of a successful system and if someone has missed the boat on one event they could have the money ready for the next one and be first on the button.

More crew would be the answer to more players, and I would like to see more player places available, but if the system is growing in popularity and member numbers are rising perhaps more events per year would be a different solution.  Insurance would go up but with more members that would be covered and 6 events a year rather than 4 would create 70 extra playing slots and 2 extra running slots for those who are lining up to run an event.  Another answer would be to find a permanent crew base, ie folks from other systems who love crewing and would be willing to be our bad guys on a regular basis in return for a free weekend away.

Those that crew are much appreciated, but those that do not wish to should have their decision respected and not feel badgered into doing it.
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RHys Llewellyn



Joined: 23 Apr 2009
Posts: 172

PostPosted: Wed Jul 29, 2009 8:03 am    Post subject: Reply with quote

Out  of curiosity, what would you say a permenant crew would get for there trouble?
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Jess Parker



Joined: 23 Apr 2008
Posts: 693
Location: Under the Phobos with a wrench

PostPosted: Wed Jul 29, 2009 8:25 am    Post subject: Reply with quote

Idk lol,  was just a thought.  Other systems have permanent crew who do it for the joy of crewing, have personal character parts and don't pay anything to play.

Sometimes they get food, lol, dependant on the system.
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Chief Technician Jessica Parker
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Jean-Pierre



Joined: 02 Apr 2008
Posts: 308

PostPosted: Wed Jul 29, 2009 9:08 am    Post subject: Reply with quote

I guess you could say the system is  a bit of a victim of its own success as far as numbers are concerned.

It may well be that we move to 6 events a year which certainly gives more play opportunity but I would be surprised if you could find crew for 6 events a year.  
More interestingly I think 6 events a year would fundamentally change the feel of the game.
As it stands you have a hardcore of players who attend every event and as such give a feel of continuity to the ongoing story and certainly allow for long term plot to span events as you can be sure a number of players will of experienced each strand of said plot.  This also is part of what gives stargate its intimate feel, you know with a degree of certainty where ever you go Dr Chase will be around to patch you up, Merryweather will fix the gate, Savage will make bad jokes.  A large increase in the number of events I feel would damage that aspect of the game.

Naturally if numbers continue to grow we may have little other choice but I feel its important to consider the effects it might have.

Marc
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Jess Parker



Joined: 23 Apr 2008
Posts: 693
Location: Under the Phobos with a wrench

PostPosted: Wed Jul 29, 2009 9:14 am    Post subject: Reply with quote

I agree to be fair, and I was only throwing suggestions out there Smile

I love the way the game feels, that I know the people I am going to be working with and that it feels like we are part of something intimate.  There is an element of elitism to that but again, if you get your payments in you will be there, if not you need to be ready for the next one.



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Chief Technician Jessica Parker
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