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comedyofhate
Joined: 06 Feb 2007 Posts: 364
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Posted: Wed Jul 01, 2009 10:25 am Post subject: |
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hey, I am not saying coerce people into crewing, I suppose I am saying crewing is like going down on some one after they have done it for you. most consider it polite.  _________________ Acting Lt. Col James Bryant
Acting CO
Acting Chief Medical Officer
- It's always a pleasure, never a chore.. |
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Jess Parker

Joined: 23 Apr 2008 Posts: 693 Location: Under the Phobos with a wrench
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Posted: Wed Jul 01, 2009 10:40 am Post subject: |
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Well when you put it that way.... _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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sm0keyb

Joined: 11 Jul 2006 Posts: 1359
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Posted: Wed Jul 01, 2009 10:55 am Post subject: |
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Very succinctly put Tony. I commend your use of imagery  _________________ Colonel Thomas Thorne R.E. (Ret.) BSc, PhD, MC & bar
North
Armchair warriors study tactics. Professionals study logistics
http://www.ninepara.co.uk/ |
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Freeman

Joined: 11 Jul 2006 Posts: 1607 Location: SEFHQ
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Wed Jul 01, 2009 11:55 am Post subject: |
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haha, tony tony tony lol
errm, i agree with tonya, i would most often rather play but if i cant get to play there isnt a thing in the 'verse gonna stop me from getting to crew, i get to still go and its free? (i might be doing more of this when im at uni, you know with money sparce and all)
but i think more incentives to crew (ie: to make it not my second choice but one of equal worth) would be things you can only get through crewing.
as mentioned before, crew only feats.. have only a small effect on the game system but can be a really nice reward for crewing
another option is to give people an extra vitality? (not so sure how this would affect the system)
or even letting them have the first pick of: snackie experimental weapons/ cool insider information/ bonuses to reduce learning time (incorporating experimental kit/insider info/dreaming spires) to represent the bonus time and effort they put in while theyre character was off finding stuff out not attending the event
other ideas that would make people want to crew over play occasionally?
will x _________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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Jess Parker

Joined: 23 Apr 2008 Posts: 693 Location: Under the Phobos with a wrench
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Posted: Wed Jul 01, 2009 12:07 pm Post subject: |
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What we dont want to do is overcomplicate things, or on the flip side make the benefits of crewing break the system.
At the moment a crew member gets the same downtime as a player, but they only get three feats instead of nine. It works as far as I can see and what we dont want to do is have all crew and no players due to the overwhelming benefits available.
I know it would be pretty extreme if that happened, but we are after all exploring all posibilities here. _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Wed Jul 01, 2009 12:19 pm Post subject: |
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that is a fair comment to mention, but if people are crewing all the time then the benefits gained for their characters are pointless so i think it would become a fair balance of people wanting snackys for crewing but also wanting to use those by playing(meaning people crew 1/3 events or 1/4 events on average)
but its an important fact to keep in mind, we dont want crewing to be so good it stops people from wanting to play, just good enough so it attracts a few more
will x _________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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Jade Dragon

Joined: 21 Jul 2008 Posts: 53 Location: Wales
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Posted: Wed Jul 01, 2009 12:27 pm Post subject: |
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| Jess Parker wrote: | If the player places were filled I would offer to crew, but getting a spot to play would be my preference. However I have no objection to crewing a mission during the event and actually love crewing, especially if I can get some imaginative roles and not just jaffa on the left.
Maybe giving crew a personal role from the plot characters that they can really get into, along with the myriad of redshirt characters that they will also play would draw more people in. I know that if I was crewing the whole event and knew in advance that I would be playing the evil goa'uld queen of the north I would make damn sure that I could make it and make that role my own. |
I think that would be nice. Be able to play more in depth NPC's  _________________ Force field Kitty.....
MEEEEEEEEEEEEEEEEEEEEWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
(IC) Rei Sato
(OC) Jen |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Wed Jul 01, 2009 12:38 pm Post subject: |
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i agree as well,playing a character (even if its not yourse is more fun than a faceless nameless redshirt)
will x _________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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Olivia Chase

Joined: 11 Jul 2006 Posts: 1924 Location: Mentally or physically?
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Posted: Tue Jul 28, 2009 8:23 pm Post subject: |
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Coming back to this, I have seen how quickly the places are going for the next event, I think it would be nice to suggest that as three main events are run a year, if everyone plays two and crews a third everyone who wants to play gets a turn.
_________________ Former CMO..
"I dream I'm floating on the surface of my own life, watching it unfold." Dexter (Season 1, episode 2) - "Crocodile." |
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