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sm0keyb

Joined: 11 Jul 2006 Posts: 1359
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Posted: Tue May 12, 2009 7:31 pm Post subject: |
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| Jade Dragon wrote: | | Id have to disagree somewhat (though I do see what point you are trying to make) on the making players choose characters and skills dependant on age. After all the whole point of going to a roll play is so you get to NOT be yourself for a bit. |
I am absolutely NOT talking about MAKING players choose anything about their characters based on age. What I am suggesting is giving them the option of obtaining a fairly narrow but very advanced skill set by playing a character who is old enough to have acquired very specialised knowledge in his chosen field. ATM character creation picks generally give a much broader range of abilities to a lower level. _________________ Colonel Thomas Thorne R.E. (Ret.) BSc, PhD, MC & bar
North
Armchair warriors study tactics. Professionals study logistics
http://www.ninepara.co.uk/ |
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Jess Parker

Joined: 23 Apr 2008 Posts: 693 Location: Under the Phobos with a wrench
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Posted: Tue May 12, 2009 7:53 pm Post subject: |
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Forgive me if this has been suggested before, but would it work if you could double up on a skill, for example you could take double engineering and start with a greater amount of cards but a narrower skill set?
How does rank work? Could you go to the plot co-ord and state your case for being a high rank due to seniorority and have it passed?
I do like the idea of veteran skills, but we would need to see what the system refs have to offer as it would mean some new rules being passed. A veteran skill could be coupled with a flaw, for example a Gulf War Vet who is missing a limb so uses a crutch and is slower than the average joe, but is a leadership and tactical genius. _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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Tabitha Becker

Joined: 19 May 2007 Posts: 281 Location: In yr base blueing on yr blues
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Posted: Tue May 12, 2009 8:12 pm Post subject: |
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Take one skill 2 or 3 times at character creation instead of 3 different ones? That sounds like it could work, I can't see a problem with it immediately. I haven't been following the ins and outs of the medic discussion, but might this idea help with that as well? _________________ "Kate"
Tabitha Katherine Becker
Bioengineer |
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darren1

Joined: 11 Jul 2006 Posts: 253 Location: Body - here, Mind - somewhere else
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Posted: Tue May 12, 2009 8:20 pm Post subject: |
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I know quite a few table top rpgs have attempted to address older pcs.
From Traveller (with the increasing risk of dying in character generation the older your character got) to dnd and wfrp that started to reduce certain stats with age.
I'm not sure how this would translate to the world of larp, handicapping physical skills to improve knowledge based skills maybe. Or restricting feats in some way for a character with more starting skills (from limiting feats to 2 per event rather than 3 or making certain feats or maybe permanent feats unavailable). _________________ Dr Jason Andrews
004120626974206765656B79206275742077656C6C20646F6E651920666F7220776F726B696E672074686973206F75742E
It's in hexadecimal
Very busy playing with a large hadron collider looking for..., well, hadrons I suppose. |
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Freeman

Joined: 11 Jul 2006 Posts: 1607 Location: SEFHQ
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Posted: Tue May 12, 2009 8:35 pm Post subject: |
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If an 'older' character is to be considered less than spritely, perhaps it may be pheasable to cap the vitality at 8 and start at 4 .. or something similar? _________________ My Livejournal | My myspace | My Photobucket |
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Sarge

Joined: 10 Apr 2008 Posts: 10
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Posted: Tue May 12, 2009 8:57 pm Post subject: |
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I'm keeping a close eye on this one Nige as I am only 11 years behind you and I dont think anyone will want to hire a short sighted sniper
We've been round the block so we DO know whats round the corner
Vets rule |
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Tabitha Becker

Joined: 19 May 2007 Posts: 281 Location: In yr base blueing on yr blues
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Posted: Tue May 12, 2009 8:59 pm Post subject: |
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| darren1 wrote: | | with the increasing risk of dying in character generation the older your character got | Dying in character generation? Wow that's harsh
Vets do indeed rule *bows* _________________ "Kate"
Tabitha Katherine Becker
Bioengineer |
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Jade Dragon

Joined: 21 Jul 2008 Posts: 53 Location: Wales
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Posted: Tue May 12, 2009 8:59 pm Post subject: |
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| sm0keyb wrote: | | Jade Dragon wrote: | | Id have to disagree somewhat (though I do see what point you are trying to make) on the making players choose characters and skills dependant on age. After all the whole point of going to a roll play is so you get to NOT be yourself for a bit. |
I am absolutely NOT talking about MAKING players choose anything about their characters based on age. What I am suggesting is giving them the option of obtaining a fairly narrow but very advanced skill set by playing a character who is old enough to have acquired very specialised knowledge in his chosen field. ATM character creation picks generally give a much broader range of abilities to a lower level. |
Ooohh... I think I get it.
Think I just missunderstood the point you were trying to make the frist time.  _________________ Force field Kitty.....
MEEEEEEEEEEEEEEEEEEEEWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
(IC) Rei Sato
(OC) Jen |
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Earthbinder

Joined: 25 Jul 2006 Posts: 742 Location: About the delta site
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Posted: Wed May 13, 2009 12:54 am Post subject: |
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sorry to jump the shark here but
| Quote: | | I could always crew but who would believe in a geriatric jaffa? |
Braytac ?? _________________ Logan Bishop |
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Chris L

Joined: 01 Apr 2008 Posts: 69 Location: Sprinting with a Katana
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Posted: Wed May 13, 2009 11:35 am Post subject: |
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Couldn't it be that the older a character is the lower his body and vitality gets but the skill points at character generation are boosted. So something like this:
18 - 35 : Vitality 6, Body 6 and normal Skill points for you profession
36 - 49 : Vit 4, Body 4 and 2 more Skill points
50 - 69 : Vit 3, Body 3 and 3 more points (Cannot take Expert body builder)
70 - 85 : Vit 2, Body 2 an 4 more points (Cannot take body builder or cat like reflexes)
86 - 100 : System refs discretion.
This is just something thrown together, and would need lots of balancing but the point of the idea is there.
Chris.
_________________ Captain. John Blaze
2nd Para
Team Temple
Weilder of a sword of Azrael
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Chris Lee |
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