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sm0keyb



Joined: 11 Jul 2006
Posts: 1359

PostPosted: Tue May 12, 2009 7:31 pm    Post subject: Reply with quote

Jade Dragon wrote:
Id have to disagree somewhat (though I do see what point you are trying to make) on the making players choose characters and skills dependant on age. After all the whole point of going to a roll play is so you get to NOT be yourself for a bit.


I am absolutely NOT talking about MAKING players choose anything about their characters based on age. What I am suggesting is giving them the option of obtaining a fairly narrow but very advanced skill set by playing a character who is old enough to have acquired very specialised knowledge in his chosen field. ATM character creation picks generally give a much broader range of abilities to a lower level.
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Jess Parker



Joined: 23 Apr 2008
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PostPosted: Tue May 12, 2009 7:53 pm    Post subject: Reply with quote

Forgive me if this has been suggested before, but would it work if you could double up on a skill, for example you could take double engineering and start with a greater amount of cards but a narrower skill set?

How does rank work?  Could you go to the plot co-ord and state your case for being a high rank due to seniorority and have it passed?

I do like the idea of veteran skills, but we would need to see what the system refs have to offer as it would mean some new rules being passed.  A veteran skill could be coupled with a flaw, for example a Gulf War Vet who is missing a limb so uses a crutch and is slower than the average joe, but is a leadership and tactical genius.
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Tabitha Becker



Joined: 19 May 2007
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PostPosted: Tue May 12, 2009 8:12 pm    Post subject: Reply with quote

Take one skill 2 or 3 times at character creation instead of 3 different ones?  That sounds like it could work, I can't see a problem with it immediately.  I haven't been following the ins and outs of the medic discussion, but might this idea help with that as well?
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darren1



Joined: 11 Jul 2006
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PostPosted: Tue May 12, 2009 8:20 pm    Post subject: Reply with quote

I know quite a few table top rpgs have attempted to address older pcs.
From Traveller (with the increasing risk of dying in character generation the older your character got) to dnd and wfrp that started to reduce certain stats with age.
I'm not sure how this would translate to the world of larp, handicapping physical skills to improve knowledge  based skills maybe. Or restricting feats in some way for a character with more starting skills (from limiting feats to 2 per event rather than 3 or making certain feats or maybe permanent feats unavailable).
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Freeman



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PostPosted: Tue May 12, 2009 8:35 pm    Post subject: Reply with quote

If an 'older' character is to be considered less than spritely, perhaps it may be pheasable to cap the vitality at 8 and start at 4 .. or something similar?
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Sarge



Joined: 10 Apr 2008
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PostPosted: Tue May 12, 2009 8:57 pm    Post subject: Reply with quote

I'm keeping a close eye on this one Nige as I am only 11 years behind you and I dont think anyone will want to hire a short sighted sniper

We've been round the block so we DO know whats round the corner

Vets rule
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Tabitha Becker



Joined: 19 May 2007
Posts: 281
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PostPosted: Tue May 12, 2009 8:59 pm    Post subject: Reply with quote

darren1 wrote:
with the increasing risk of dying in character generation the older your character got
Dying in character generation?  Wow that's harsh Smile

Vets do indeed rule *bows*
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Jade Dragon



Joined: 21 Jul 2008
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PostPosted: Tue May 12, 2009 8:59 pm    Post subject: Reply with quote

sm0keyb wrote:
Jade Dragon wrote:
Id have to disagree somewhat (though I do see what point you are trying to make) on the making players choose characters and skills dependant on age. After all the whole point of going to a roll play is so you get to NOT be yourself for a bit.


I am absolutely NOT talking about MAKING players choose anything about their characters based on age. What I am suggesting is giving them the option of obtaining a fairly narrow but very advanced skill set by playing a character who is old enough to have acquired very specialised knowledge in his chosen field. ATM character creation picks generally give a much broader range of abilities to a lower level.


Ooohh... I think I get it.  Confused

Think I just missunderstood the point you were trying to make the frist time. Smile
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Earthbinder



Joined: 25 Jul 2006
Posts: 742
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PostPosted: Wed May 13, 2009 12:54 am    Post subject: Reply with quote

sorry to jump the shark here but

Quote:
I could always crew but who would believe in a geriatric jaffa?


Braytac ??
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Chris L



Joined: 01 Apr 2008
Posts: 69
Location: Sprinting with a Katana

PostPosted: Wed May 13, 2009 11:35 am    Post subject: Reply with quote

Couldn't it be that the older a character is the lower his body and vitality gets but the skill points at character generation are boosted. So something like this:


18 - 35 : Vitality 6, Body 6 and normal Skill points for you profession

36 - 49 : Vit 4, Body 4 and 2 more Skill points

50 - 69 : Vit 3, Body 3 and 3 more points (Cannot take Expert body builder)

70 - 85 : Vit 2, Body 2 an 4 more points (Cannot take body builder or cat like reflexes)

86 - 100 : System refs discretion.


This is just something thrown together, and would need lots of balancing but the point of the idea is there.

Chris.



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