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| are the combat rules? |
| Too complicatedIt's like doing trig whilst having sex, not a cahnce of getting the rules right. |
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4% |
[ 1 ] |
| To complicated? |
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32% |
[ 8 ] |
| Just right |
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56% |
[ 14 ] |
| Too simple |
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8% |
[ 2 ] |
| So simple the system is chronically broken? |
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0% |
[ 0 ] |
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| Total Votes : 25 |
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darren1

Joined: 11 Jul 2006 Posts: 253 Location: Body - here, Mind - somewhere else
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Posted: Tue Sep 23, 2008 2:28 pm Post subject: |
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| Quote: | | The inherent issue with call-based systems is getting the target to realise they are the target and take the effect. |
That's true. I've been unsure if I've received a hit in the past due to bad calls.
Whenever I monster I find sometimes in a heavy combat that people are shouting my name (or my character's) left, right and centre. The calls are fast and furious that rather than attempt to count how many hits I've received I just fall over dead assuming that the npc I was playing got enough hits to be taken out.
Usually when playing if I take lots of hit's I act injured and have an estimate of my health. Then when I'm down I work out what my actual health is. I generally use the rule of common sense.
For the last few games Jason Andrews has suddenly started wearing glasses. This is so myself Darren can see who to shoot at and call the correct name. Then again I'm not too good at learning names
In short I find combat a little difficult, although still exciting and fun. _________________ Dr Jason Andrews
004120626974206765656B79206275742077656C6C20646F6E651920666F7220776F726B696E672074686973206F75742E
It's in hexadecimal
Very busy playing with a large hadron collider looking for..., well, hadrons I suppose. |
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Jean-Pierre

Joined: 02 Apr 2008 Posts: 308
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Posted: Wed Sep 24, 2008 9:42 am Post subject: |
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| Quote: | | Calling out RL names, however, I would think of as poor form. |
But very much required when there are 5 jaffa all standing behind trees.
Calling jaffa behind the tree on the left isnt godo enough. He doesnt know if he is the one furthest on the left or if its his or your left. He does know his name is Rob though and that i am clearly shooting him. _________________ -------------
Jean-Pierre Capitaine
Armée de l'air
(Team Eden, when we find the apple we intend to eat it) |
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Freeman

Joined: 11 Jul 2006 Posts: 1607 Location: SEFHQ
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Posted: Wed Sep 24, 2008 11:51 am Post subject: |
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| Jean-Pierre wrote: | | Quote: | | Calling out RL names, however, I would think of as poor form. |
But very much required when there are 5 jaffa all standing behind trees.
Calling jaffa behind the tree on the left isnt godo enough. He doesnt know if he is the one furthest on the left or if its his or your left. He does know his name is Rob though and that i am clearly shooting him. |
A damage call is an OOC mechanic to kick off an IC effect. Why is it bad form to use OOC names to identify the target? _________________ My Livejournal | My myspace | My Photobucket |
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JT

Joined: 12 Jul 2006 Posts: 207 Location: Murrietta, CA
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Posted: Wed Sep 24, 2008 12:51 pm Post subject: |
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Personally, I find someone shouting my name at me breaks my immersion. Additionally, it disadvantages the person who doesn't know my name, who has equal right to cause effect. Some people are just poor with names. The idea that I should have to try to commit to memory the real names of 30-40 people at event is just a gamebreaker.
Moreover, what happens when you don't know that person's name? Do you rely on the idea that someone else will know it and leave them to deal with it? Do you break character to ask someone else? or do you revert to a purely descriptive call?
When I'm in character, or in monster, the only time I want my name shouted at me is by a ref, medic, or other member of the event staff.
As I've said before, I find the confusion engendered by combat in this system to be an advantage. It greatly adds to the immersion. If a call is unclear or ill-defined, then it should not have effect. Calls should be made for precise effect. It is for refs to get involved and tell people to slow down or annunciate or better indicate.the target, just as much as to ensure that targets take effects. _________________ J.T. van Horne |
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Richard Tyler

Joined: 11 Jul 2006 Posts: 413 Location: Cardiff
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Posted: Wed Sep 24, 2008 1:00 pm Post subject: |
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if you are the only person the player team know by name you will be shot at a lot more fersure
We did take some coloured velcro ties to the last event, the idea being you wore them around your arm so you could be 'green jaffa' or 'ref jaffa' but we didn't get around to using them. They probably would have dissolved in the wet
Red Jaffa Shot the Food! |
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Dangermouse

Joined: 30 May 2008 Posts: 196 Location: Bristol
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Posted: Wed Sep 24, 2008 1:06 pm Post subject: |
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Green Sniper needs food, badly.
Given the frenetic pace of combat I have no problem with someone shouting my real name - its just a tag. I don`t know every players name (or their character name even) so to be honest the names don`t mean alot and don`t break the "immersion". If anything they help it since there`s less bickering over who did or didn`t get shot. _________________ "Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." Belkar |
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Colour Sargent Rob Knight

Joined: 10 Jul 2007 Posts: 1075 Location: Back in bussiness if a little confused.
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Posted: Wed Sep 24, 2008 2:02 pm Post subject: |
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I agree names should be used if nesecery to indicate targets, I know that on the mission before last, my shooting improved a lot when I started using names, it makes it esayier and faster, but I often find in the heat of combat I forget for an instant, (Which is critical) ooc names, on that same mission I was shooting at James, I knew it was james, but it took me a second to rember I knew and in that time he was out of site, not his fault at all, mine for fumbleing the ball.
I think people should do the best they can, if they know/ can rember the ooc name use it as it saves confusion, if not do the best they can and keep your ears open for calls which are meant to be you. _________________ Company Seargent Major Knight.
Swiming with sharks, no problem.
24 hour march to a fire fight I'm your man.
Paper work, still working on that bit of the job. |
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Richard Tyler

Joined: 11 Jul 2006 Posts: 413 Location: Cardiff
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Posted: Wed Sep 24, 2008 2:11 pm Post subject: |
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1/3 the crew at the last event were called James  |
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Fenric

Joined: 14 Apr 2007 Posts: 3410
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Posted: Wed Sep 24, 2008 3:02 pm Post subject: |
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28.57% actually, unless you take the fact that Dave and Woody crewed friday night when it's 1/3rd.
I like math. _________________
"He is coming..." |
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Theo

Joined: 19 Mar 2007 Posts: 262 Location: Powered Down Until Next Event.
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Posted: Wed Sep 24, 2008 4:15 pm Post subject: |
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I've never had a problem with players or crew using names (either IC or OOC) to identify targets. Sure, it might not be 'real' but nor is pointing a plastic gun at a man in foam armour and shouting 'You By The Tree!' to shoot at him. So long as you clearly designate your target so that they know who you're firing at then that is good enough. I would even go as far to say that, often, names are even necessary in the mayhem of a big fight or one in the dark.
Of course refs are also on hand to help out the deafys and the oblivious but its pretty poor form to know someone is shooting you because they're calling your name, and you not taking the hits properly just because its not quasi real enough for your taste (and i know i've had to rebuke people for that in the past before).
There really isn't any other way to do it, is there? The main thing is communicating who your target is and so long as you're doing that then its always a valid call. ('Old Man!' has probs been my fave ever identifier *grin*)
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