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cat

Tripwire operated devices

I was discussing with Tom and Esther about alarm devices and mines that can be set up with a trip wire using low weight fishing line or cotton. Once tripped it will set of a buzzer and/or light.

There could be a trip hazard, though I have seen these used in other systems for years with no problems, as one end pulls out and you are using low strenght line so if it get stuck it should break before someone actually trips over it.

I was thinking of claymore with the trip or command detonation options, then I can play with my clacker! Rolling Eyes

What are peoples opions?
Would people be happy to be running round the woods at night with these things around?


Personally I have no problem as brambles are way more dangerous.
dante73

I'd have no problem with it, Cat. They can be checked before hand to make sure they release without too much effort (i.e. before we trip and fall flat on our faces Smile ).
Olivia Chase

Same here, just remember that what we have, the crew may get too!

Good idea though.
Fenric

During the night I can fall over branches, rocks and my own two feet - actually having something on the ground designed to be tripped will be a new and novel (and probably less harmful) experience than the items I currently trip over at night Smile
Paul_Howe

This has been brought up before on the old boards and the idea was categorically nixed by Sam which is why I didn't bring any to event 2.
I wouldn't have a problem with it though.
Symonds

As long as the break point is low enough so they arent a trip hazard, I would have no objections
The Kibble

to be honest that is how i feel about them.

I have used and been on events which have used tripwires of various designs as long as the 'wire' is not an actual trip hazard (i.e will break and a low enough point) I have no real problem with this.
Grace

I have no intrinsic problem with these, obviously yes, not representing a real trip hazard would be nice.

However I do have some reservations.

As already mentioned, what we have, the other side may in the interests of an equality on the battle field have.

Also, I worry that anything so automated won't end up like a terrible miniature version of the fucking-awful player-killing laser grid. The second a weapon or device is employed that doesn't require a player to point it and yell "X damage" the risk is there that other players are going to stumble into it and die in a horrible mangled mess.

Tripwires on alarm systems good. Tripwires on explosive devices bad.
comedyofhate

Oddly, I have to admit while I think that deploying safe trip wires for damages and alarms would be good and would make perfect IC sense, I also agree with Suze, I honestly think that OOC players will end up setting them off most of the time. This is not having a pop, I am just making the recommendation now, not to have them near the gate.

As long as there are there are rules that everybody understand and the props are safe I cannot see any other issues.
sm0keyb

Let me clarify the laser grid cockup.

Due to various OOC techie issues the gate as a whole was very late being fully set up. As a result, as soon as it was basically working I rushed of for the briefing & the rescue mission, without doing all the commissioning checks I would/should normally have done, and without giving an OOC briefing about how it was supposed to work. One of the checks was the state of charge of the battery. It ran down much faster than expected & hence only half the gate was working when we all tumbled in knackered at 4AM. If I'd have been wide awake then, I still might have realised what was going on but I didn't, sorry.

The blue flashing beacons are supposed to give an OOC prompt to tell people approaching the gate, especially those returning, to radio thro' & have it turned off. Nobody had been told that & 'cos of the flat battery, they weren't flashing anyway. It was a completely OOC failure.

It should be made axiomatic that if the blue beacons aren't flashing the thing is off.

I have IC doubts about using a laser grid on a planet where we know nothing of the local use of the gate by innocent bystanders but as long as the blue beacon protocol is observed the only problem with the system itself is a sharp eyed ref noting it fail & launching an attack.
Melenky

The Laser Grid

Any comments about what happened with the Laser Grid can you put them here rather than in the middle of other threads.

Cheers,

Nick
cat

comedyofhate wrote:
I honestly think that OOC players will end up setting them off most of the time.


It tend to be refs that set them off.... Wink

suze wrote:
The second a weapon or device is employed that doesn't require a player to point it and yell "X damage" the risk is there that other players are going to stumble into it and die in a horrible mangled mess.


Good, point well made.

Personally I think they can add extra tension. They should never be that powerful, equivelent of a grenade so if you do trip one it is not instant dead.
And players should be brief on deployment on trip devices so if the set one off, its being IC dumb or some one is out to get them...
comedyofhate

cat wrote:


It tend to be refs that set them off.... Wink



I am like a ninja with the night vision of an owl. I will admit to nick being crap though. Wink
Fenric

Unfortunately if you give him alcohol his night vision fails, apparantly so does all feeling in his head.

Back to the tripwire plot though - to be honest, if you look at Candleston - is a tripwire any more dangerous than any amount of trees and logs on the ground ?

And unlike the laser grid, it may be best to not kill someone automatically (unless they're badly wounded already) - On the other hand I think Dave may accidentally slap anyone that suggests having a tripwire attached to a nuclear bomb
Grace

I've commented on the laser grid in the laser grid thread but I do just want to clarify that anything bad I say about the laser grid (sadly, most of what I have to say about it) does and should in no way reflect on the state of the phys reps for it.

I have nothing but admiration for anyone who puts time and effort into creating such fabulous props for the game. From the vat of freezing jelly sludge to the light-up chevrons on the gate itself, well, I just stand and marvel at it.

My problems with the laser grid are exactly the same as the ones I can foresee me having with any trip wire explosives. They are non discriminatory. Ultimately I'm sure someone will get slotted under friendly fire but at least at some point there the person pointing the gun and shouting X damage will have some chance of realising what is going on and stopping it.

Tripwire unmanned explosives and the laser grid are by their nature non-discriminatory. Both could (and one has) reduce a player from alive to dead in seconds, with no returning.

Again, please don't think I'm against death in the system because there must always be a credible threat otherwise the reason for fighting on is gone. But it is also supposed to be cinematographic - at it's best we are supposed to be able to look around us and feel that it's like watching an episode of Stargate. Death by laser grid is as much of a let down as it would be to see, for example, Carter die because she got hit by a car at a busy intersection instead of being gunned down by a thousand Jaffa or... well... you get my point...

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