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Admin-Dave

Planned Rules changes not to happen before March event.

I have posted this in both the Rules Discussion section & the General Chit-chat section as not everyone log’s in to the boards, but the General Chit-chat section is readable by everyone.


Hi All,

I’m not going to name people (although I imagine by looking at the potential replies to this post, I guess it probably won’t take a brain scientist or rocket surgeon to work out who they are) and no offence to them, but I have been informed that this weekend there is a meeting to change some of the rules for the event in 2 weeks time.

Maybe it’s me, but considering the event is in 2 weeks time and then straight after the event there will be a society meeting.
This will be followed by officially voting people in place to do this type of thing (rule changes, etc.)

It looks to me that things are trying to be implemented by people (as I was accused of) with no right to decide something that potentially influences other people’s characters.

There have been a number of rules/amendments voted on/decided by a majority of players after the events such as additional feats & skills, limiting normal Vitality to 15, being able to exchange 10 Vitality to increase Body Hits, etc. But I have not changed the existing rules to include these as we are so close to electing people to do this with the backing of everyone.

Everyone knows the rules that are currently in place. They are far from being right, and a number of them are broken, however this is not the time to fix them.
The time to have a full rules review is once the elected people are in place. There is plenty of scope within the current rules for a Stargate science fiction event.

I think it should not happen prior to the event; rules should not be changed or amended so close to the event. The rules for this event (28th – 30th March 2008) can be found on the front page of the Stargate LRP website or by clicking on this link: http://www.stargatelrp.com/assets/SG_rules_version_June_07.doc
The event in 2 weeks time must fall within the current rules.

Dave.
sm0keyb

Dave,

As noted in General chit chat, I've sent you a PM about this.

Nige
Woody

I partially agree.

Changing rules just before the event is not a huge issue for me to be honest as provided they don't change too much I can get a crib sheet before we start and make sure I nunderstand any difference.

If they are significant changes that will affect what I can do and how I will play my character then alittle more warning wqould be good as it may involve props and kit changing.

However for me the thing that stands out here is that doing it just before forming a society is the issue for me.  Officially at the moment no one has "ownership" of the game and so rules changes can definately be questioned on the "rights" of someone to do such.  However once we have the AGM there will be someone in place who has been granted those rights by a majority of the society and so the issue is solved.

At the moment the closest we have to a System ref would be either Tony or Theo as people who have been involved in reffing the longest.  Or JD who helped write them originally.  But even if these people wish to change some rules I would hope that player would be notified.

I do think when dave made changes prior to an event there was an issue because people had booked to play a game expecting one set of rules then the rules got changed.  Please lets not repeat that error.

Woody
Harry Font

I agree with Dave on this one.

A: Its to close to the event, it may efeect new players more than older ones. people know current rules and will need lead in time to get things rght in their mind. If you change the rules before hand it may lead to a cock up. If that cock up leads to a pc death, then that is very bad.

B: After the evnt at the meeting changes can be discussed by all those that are interersted.
Olivia Chase

I'm with the gruesome twosome as well.

Firstly it's too soon to the event now for players to get their head round things properly. Secondly, we decided to form a society so this can be done in a formalised manner, to end arguments, so best wait until we have our executive and then see about rule changes.
Broz

Rules changes ? wha? who? did we need any?

Ammendmants, if discussed and voted on are all well and good, but to me the basic rule set is sound, sure I've seen some variations at Serenity but they are particular to the different tack of that game.

Granted I'd like to see some additions to the guns and ranged combat rules to add a bit of depth and make it less chaotic...but still actually changing the rules at this point sounds a tad...silly.
Colonel_moletov

I'm with Dave on this one, the rules should be left to be discussed after the next event. It would be a grave miss take to change anything as soon as this, before other members of the forming society can have their say. To ignore this will push people away and will create unnecessary tension among some of us, particularly those who feel they had no input and thus feel cheated to an extent. I may be wrong but this is my view on the matter.

See you all at the event,

Sean
Freeman

Major rule changes so close to an event are a bad thing. We've seen it at other systems before, and complained about it before.

But, do we know if the 'rules changes' to be discussed are changes, or just minor tweaks?
Woody

To be honest from my POV it doesn't matter if they are major changes or tweaks its that if we wait one event there will be a committee in place who's remit is do do this may as well wait for them to be sorted and go from there.
Richard Tyler

Broz wrote:
Rules changes ? wha? who? did we need any?

Absolutely the rules need changing as they are fundamentally broken. As players have gone to more and more events they have become ridiculously hard. I can take silly damage and I'm not even strictly a combat character. Do they need changing .. yes. Should it be done just before the plans to make the system a society, probably not.
Colonel_moletov

In light of these suggestions I side with James on this one.
Woody

Yeah I agree on that point some changes do need to be made arouund things like max vitality and other limits on skills etc but just not before we have a comittee to look at them
sm0keyb

Don't panic!

It was intended to hold a meeting on this Saturday to look at admin stuff for the coming event & the AGM. Amongst the items to be considered was clarification on the way some feats worked because different people understand different things from them and a selection of new feats that could be used or not at the game as people chose. There was never any intention to make significant rules changes of any kind so close to an event or the AGM. At the same time I'm sure that rules clarifications have been issued in events briefings before & I don't think anybody is in a position to say that the events organisers should not do this if they see the need. As far as I am concerned all other rules related issues will now be dealt with after the AGM  by the appointed body.

I trust this puts everyone's mind at rest.
Admin-Dave

sm0keyb wrote:
It was intended to hold a meeting on this Saturday to look at admin stuff for the coming event & the AGM. Amongst the items to be considered was clarification on the way some feats worked because different people understand different things from them and a selection of new feats that could be used or not at the game as people chose. There was never any intention to make significant rules changes of any kind so close to an event or the AGM. At the same time I'm sure that rules clarifications have been issued in events briefings before & I don't think anybody is in a position to say that the events organisers should not do this if they see the need. As far as I am concerned all other rules related issues will now be dealt with after the AGM  by the appointed body.

I trust this puts everyone's mind at rest.


If anyone has any queries about the rules or feats then they can simply post a question like happened previously:
http://ukgatecommand.myfreeforum.org/about887.html

The event fits the rules, not the rules fit the event.

As for stuff for the AGM… my other post…
sm0keyb

Admin-Dave wrote:


If anyone has any queries about the rules or feats


(My emphasis)

Therein lies the problem Dave. People do not have queries about the way rules operate, because they think they know. Never the less I know that some people do have different understandings of how some rules work, simply because interpretations of some rules that have been quoted back to me are different from my own understanding.

There is no issue of bending the rules to fit the game, merely of making sure that everybody understands the same thing from the same words in the rule book.
Richard Tyler

That has been true for every LRP or roleplay game I have ever played.  Smile It's all part of the fun.
Harry Font

At least we have written rules... there are systems that have no written rules..
Richard Tyler

But the first rule is not to talk about them
sm0keyb

This sounds like British Bulldog!

The fist rule is:- There are no rules!

The second rule is:- In cases of dispute, refer to rule 1!
Reaver

The fist rule?!
This sounds like a scary game!
Theo

I've only had to invoke it once as a ref.

Thankfuly it wasn't cold that day and i had brought protective gloves.
sm0keyb

Reaver wrote:
The fist rule?!
This sounds like a scary game!


British Bulldog?

You need a large hall. In my day (old fart) they were usually liberally ornamented with things like cast iron radiators, very hard with lots of nice sharp corners!

The team lines up at one end of the hall, the bulldog stands in the middle.

On the command the team charge to the other end & the bulldog tries to stop them. If you can reach the far wall you're home. If the bulldog can stop you reaching the wall until everyone else has you become a bulldog (bit like vampires really) & the game starts over with two bulldogs.

Dave Gourvish used to make it three or four times against twelve to twenty bulldogs but he was a schools county prop & a big sod!

There really are no rules!

I believe it's banned in the Scouting movement these days.
Elorman

It's banned in al schools as well as all youth organisations.

used be so much fun playing on concrete at school lol
Freeman

we're not a school or a youth org. anyone for a game at the next event?
Or would it breech our no contact gubbins for inurance?
Richard Tyler

I'm sure its not that far off tac vest charging anyway  Very Happy
sm0keyb

Doing it in a field is cissy. There's no cast iron radiators to run into!
comedyofhate

Hmm rules changes.

The big thing in my mind is the scaling of characters. Some characters are eight or nine events old and are begining to approach the power of a starting team.


Which to be fair to when the rules were being originally written and the various meetings that took place, (I was mostly involved in the combat rules).  It was never really envisaged that characters would progress eight or nine events.

Originally apart from natural immunity, I dont believe that any the feats were intended to stacked up or be kept. Sams original intent was a system without much in the way of progression and with no down time system at all.

That was then and this now. Everyone likes character advancement, whether it is social-political, better gear better stats.

The problem is now unfortunatly the starting characters stats wise trail a long way behind an experienced character. Which can be okay, as long as those characters are included in what is going on, and not considered 2nd class characters.

I believe some scaling was introduced back last Summer. When whoever becomes the new system refs, I feel in my opinion that this is something worth revisiting.

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