RHys Llewellyn
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Missing SkillsI was just reading though the rules (does help on occasion) to see what skills actually do what this always came up with me and Dom regarding certain skills we believe the system is missing or lacking.
As such thought id like to open an idea thread for new skills.
Ones Id like to see are,
Breaking and Entering (yes lock picking as well as physcial security rather than just computers).
Booby Traps (though i have to be honest this could be covered with mechanical and Demolitions etc might not be worth it)
Conceal (as far as i can tell there is no way to keep items hidden from a person searching you)
Yes all these skills are of a criminal nature please ignore that fact and move on quickly.
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Freeman
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Re: Missing Skills[quote="RHys Llewellyn"
Breaking and Entering (yes lock picking as well as physcial security rather than just computers).[/quote]
I asked about this one for Freeman aeons ago - and got ignored by the system of the time - I never bothered to ask again. I'd be interested to see the current responses to this one.
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Booby Traps (though i have to be honest this could be covered with mechanical and Demolitions etc might not be worth it) |
Or demolitions & Survival, or maybe just survival depending on your traps.
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Conceal (as far as i can tell there is no way to keep items hidden from a person searching you) |
I've always taken this to be a 'hard' skill, much like stealth. if you can pull it off great. if not, well it was worth the effort of trying to hide something on your person.
| Quote: | Yes all these skills are of a criminal nature please ignore that fact and move on quickly. |
What fact?
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Fenric
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Breaking and Entering would be
Mechanical Engineering for standard locks
Electrical Engineering (or their basic components) for electonic security
Booby traps is Demolitions
Concealment - as Rob said is a hard skill.
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