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cat

Claymores

There was much talk of making claymores.

Has anyone made progress?

I'm planning to cast my resin claymore then use high density expanding foam. Using that instead of resin to save wieght and keep cost down, 'cause I've got to do a load for my re-enactment group (2 per man, 6 men per team 2 teams)
Paul_Howe

how much and are you seeling them?
Richard Tyler

and do they have 'point explody bit at enemy' written on them ?
Harry Font

Doc benson is making up some nice mines at the moment Twisted Evil
Doc Benton

i am indeed ... but i dont know if i want to give you them ........ Smile

making about 12 ish there mines there kida met to get lost rofl just so long as you know were your own mines are lol
Fenric

Yeah I saw the "Exploding Side Towards Enemy" sign on the mine I looked at the other week - for fans of HHGTTG it reminds me of :

Hold stick near centre of its length. Moisten pointed end in
mouth. insert in tooth space, blunt end next to gum. Use gentle
in-out motion.

"It seemed to me," said Wonko the sane, "that any civilization
that had so far lost its head as to need to include a set of
detailed instructions for use in a packet of toothpicks, was no
longer a civilization in which I could live and stay sane."
cat

Richard Tyler wrote:
and do they have 'point explody bit at enemy' written on them ?


Yes Very Happy
Quote:
FRONT TOWARDS ENEMY


The carriers even have an idoits guide to set them up Rolling Eyes
Doc Benton

whats funey is all mine's were band how ever the uk army got around it and her is how.

the army banded mines of wich the claymore is one so thay sead that "claymores will not be set as mines from this day forward that will be sent on a comand detrnator, and this will make them grenades and not mines, so we will rename the claymore mine to the claymore grenade."

how ever it is the same and my still be set up as a mine go figure, as can all grenades if you know what your doing can be come mines, if you dont lets just say your the one neading the casevac rofl
Harry Font

they are anti-personel devices

like we dont have rifles andyomre.. we have personal weaposn systems

we dont have house clearing or urband warfare we have CQB.


it's all in the name.
comedyofhate

So rules for claymores. My head hurts. Discuss what damage they do.

Should we use the call for grenade or have a new shiny call, to help complicate things. Discuss.
sm0keyb

Whole point about a Claymore is that it's directional (hence the idiots guide on the unfriendly side. Grenade rule's wont do. Also it's a hell of a sight more destructive than a grenade.

Starter for 10: Field of effect, 180 degree arc in front of weapon out to 30 feet.

Damage, straight to body, ignoring cover.
Fenric

Lets strap them to Calvin...
cat

Clamores are tricky.

http://www.fas.org/man/dod-101/sys/land/m18-Fig4.gif

similar damage to a rocket launch in the kill zone and grenade every were else? Confused
Hmmmm, maybe just damage in the kill zone for simplisity



The other thing with a claymore is the target(s)or refs, needs to know were it is when it is detonated, 'cause just having some one shout a damage call from a different possision can 'cause a hell of confussion.

Having a light or buzz to signify the mine exploding is a good way.

Being under cover can give you some protection from a claymore
The Kibble

sm0keyb wrote:
Whole point about a Claymore is that it's directional (hence th3e idiots guide on the unfriendly side. Grenade rule's wont do. Also it's a hell of a sight more destructive than a grenade.

Starter for 10: Field of effect, 180 degree arc in front of weapon out to 30 feet.

Damage, straight to body, ignoring cover.


That sounds too grim to me as a rocket doesn't do straight to body.
sm0keyb

Rocket effect is an expanding hemisphere, so subject to an inverse cube law (sorry about the techie stuff). A Claymore directs 800 ball bearings in a 30 x10 degree arc, like a super shotgun. The kill zone is narrower but in the kill zone it's vastly more destructive. Vitality represents, experience, ability to take cover, dodge etc. If you're in the kill zone there's no where to go that's safe. Taking Cat's point, if you're behind hard cover when it goes off you might stand a chance but it just ain't gonna care about bushes, scrub and stuff.

PS should we shift this to the rules thread?
The Kibble

I still think it sounds to grim. It is the whole this is a game type effect and we don't want lots of auto kill type effects.


I don't care if that is unrealistic it is just my but reaction on the whole how should a game feel.
sm0keyb

I hear what you're saying Tom but if you look at Cat's effect diagram, what I'm proposing is only a fraction of the real steel effect. OK that hardly matters, what is important is the proportionate in game effect & I looked at balancing it with rocket, grenade & spray fire. If you think it is too harsh, you'd have to moderate the others, particularly spray fire, as well to keep a balance.
comedyofhate

My thoughts, if the claymore is set up so it activated by a character standing on a snap trap, pulling a cable etc accidently. Then there needs to be a standard damage that everyone understands, without refs or other people present needing to be present to call damage. While claymores are directional this would not work to well in the game due to the fact that in the dark for example, it would be difficult to get an idea of which way would be the device would be pointing. Ergo an area effect would probably be best.

For weapons activated by a character deliberatly, I.e this would really depend on the location of the device as essentially in the middle of combat it would be difficult to designate directional damage from a position 50 feet away. When there may be many people shouting damage calls.

As for damage itself, damage between the grenade and rocket launch call would probably work well. I agree in that I do not like lots of instant kill effects, mostly because I do not like the idea that players may accidently get caught in one and instantly vapourised. (maybe even use the rocket launch call). End of the day it is a heroic system.
The Kibble

comedyofhate wrote:
As for damage itself, damage between the grenade and rocket launch call would probably work well. I agree in that I do not like lots of instant kill effects, mostly because I do not like the idea that players may accidently get caught in one and instantly vapourised. (maybe even use the rocket launch call). End of the day it is a heroic system.


Yeah that is really how I feel. There is difference to someone with a gun shooting me for lots of damage but a random trap which kills me with no warning I am more wary off.

O suppose if it did 3 body to who ever stepped on it (so will drop most people) and knocked them down

And then 6 damage to anyone who heard the snap trap (dodgeable with 2 or 3 vitality) may work as though it has a facing you are not going to know where that is when the trap goes off.

Or everyone within a radius of the person who activates the snap trap.
sm0keyb

A Claymore is just about the deadliest anti personnel device on the infantry battlefield. In the game vitality does fair a job of representing luck, sixth sense, ability to dodge, experience etc. vis a vis all the other weapons we have in system. Against a Claymore it doesn't make a blind bit of difference. If you're exposed in the killing zone you are going to take a very bad hit. Given that real world, booby trap mines are illegal, I'd make 'em command detonated only, especially since we don't want anything resembling another 3am laser grid cockup. If the rules/problem of confused calling in a fight can't cope with the directional effect, I'd leave 'em out of the system entirely. The whole point of them is the devastating directional effect, to tear holes in an attacking force. If they can't be used for what they were meant for, better not to have them. If you use a 360 degree area effect you definitely will get a blue on blue eventually.

I don't think call confusion need be such a problem if they're used right. There's no sane way you'd be letting them off in the middle of a battle. You'd use them to break up the oppositions first rush.
Melenky

Since when has the word sane ever been applicable to any of the SG teams the moment they step through a Stargate?

Wink
Harry Font

whats this about stepping through the gate !!!

Most of them shouldnt be left in a room with a mildy well curved object never a sharp one !!
gliderrider

Sorry About the necro post here.

Did anyone go ahead with making reasonable claymore phys reps?  If so, I one of the ways of making everyone aware of them is the small personal attack alarms that cost less than a fiver.   Everyone is aware of the 180Db wailer when it go's off, and the players in the kill zone RP acordingly.  Also, dont forget that Claymores have a back blast which is just as deadly as the sides of the conical area effect.

I actually did run a couple up so if anyone is interested I will see if I can find the drawings I did for them.

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