Earthbinder
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5:1 Temp to perm featscurrently there are alot of feats that arent avaliable as 5:1 feats.
the example i was given was
A personal Sense of purpose being too powerful
but the equally powerful Critical hit is avaliable
why the disparity.
surely all the temp feats should be avaliable as a permanent feat if you take them (and use them) 5 times
otherwise, none of the feats should be available as permanents.
the reason being Power creep, in order for the "Crew" to actually make it dangerous for a (6 event) player it is so hard that a first timer gets blown away or spends their entire time sat cowering behind cover doing nothing much.
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Fenric
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We Have A Job To Do - has a caveat on it that once you've been affected by a We Have A Job To Do you cannot be affected by another WHAJTD for another five minutes - something similar (but a longer timer perhaps) on APSOP would work for that
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The Kibble
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I suggest we start a new thread for each feat we are talking about otherwise we will get confusing though having a general chat on things first is good as well.
APSOP you can use once per mission which i took to mean you can use it only once per mission even if you have multiple version of it.
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Fenric
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I think the concern is that if you have 5 of them (i.e. five permanants) then you can use it five times per mission - the same as having multiple of others.
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The Kibble
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I sm not convinced all feats should become permanent anyway (how do you do what would x do as a permanent for example)
Also not all feats do the 5:1 thing to go permanent some use different ratios or need combinations of feats.
I think if people think other feats should have a permanent option which doesn't currently lets suggest it and see.
I definetley feel that there is a power creep now and also how there are lots of combat feats but less useful academic feats.
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Theo
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Ah, but that could also be said to be a problem with the balance of mission types/contents rather than the rules.
At least its a balance i personally would like to see/spend a bit of attention on anyways.
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Melenky
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One problem imo is that the perm feats are usable on a "per mission" basis. The other problem is that people are probably using the temporary feats first rather than the perm feats that they have and I don't blame them if they currently are.
Making each perm feat that a person has usable once per day and putting in a rule that means that perm feats have to be used first over temp feats might help slow down the power creep.
Sucks a bit for those who don't have perm feats compared to those that already do though.
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Fenric
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From a personal point of view - it was the other way around with me, I always used my Marksman before Sniper Shot - since I'd rather use the non disposable one first so that I'm not "using up" my temp feats in case I need them at a later time - so if I have Marksman and 5 Sniper Shot - i know that using the Sniper Shots first would give me another Marksman - but I'm thinking along the lines of "well I may need 6 sniper shots on one mission so I'll keep them"
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comedyofhate
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I agree with Theo in that a better balance of missions could well help.
I have no problems with spending x amount of feats to make certain feats permanent, but certain feats may possibly may need to be toned down slightly rephrased, made more expensive to turn permanent etc.
I also agree with Tom, each Feat should have it's own very specific thread.
Oh and Last Desperate Act, Kill it. No really I do not like it and technically it is a game breaker / player killer. in my humble opinion
As for hiding behind stuff, I suspect the ref team (this includes myself, actually more myself than anyone else as I am probably entirely to blame being a bit of a twat, needs to look at reespawn time / repop times for bad guys.)
(I hate repopping but unless the crew numbers are there it will have to suffice, but still it needs to be looked at and perhaps toned toned down for non combat teams in certain circumstances as opposed to basing it on "status quo" then again people might like it as it now.
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Fenric
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I actually don't mind Last Desperate Act as a Concept - but I know where The-Ref-Formally-Known-As-GreenNumpty-Now-Known-As-Buckaroo is coming from. It is possible for (as an example) the two Goa'uld that Keser and Kibble took down to have blown LDA and then just wiped the two of them out of existance by the rules of the feat.
Now as a PLAYER feat I actually think it's a good idea - since it is the dramatic finale to do something before dying (which they are more than likely to do when you look at the rules of the feat)
But then again even having it as a Player Feat could be considered "Plot Killing".
Personally - I can see uses for it - but also see where Kehoe is coming from.
Watch my Powers of Indecision come to the fore.
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The Kibble
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on stoppin gpower creep I would think you could make obtaining multiple interation of a permanent feat harder so for example
First tume 5 temporary
second one takes using 10 temporary feats
thrid one takes 15 temporary feats
Also permanents should always be used by defauly before temporaries imho.
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comedyofhate
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| The Kibble wrote: | on stoppin gpower creep I would think you could make obtaining multiple interation of a permanent feat harder so for example
First tume 5 temporary
second one takes using 10 temporary feats
thrid one takes 15 temporary feats
Also permanents should always be used by defauly before temporaries imho. |
That's quite nice, it also stops over specialisation in certain feats, while still providing a reward.
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Grace
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| comedyofhate wrote: | | The Kibble wrote: | on stoppin gpower creep I would think you could make obtaining multiple interation of a permanent feat harder so for example
First tume 5 temporary
second one takes using 10 temporary feats
thrid one takes 15 temporary feats
Also permanents should always be used by defauly before temporaries imho. |
That's quite nice, it also stops over specialisation in certain feats, while still providing a reward. |
I concur with this idea to stop power creep.
I do already like the fact that people with certain backgrounds can only take some of the feats anyway.
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The Kibble
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I would also say any rules changes will also need looking at existing characters and tweaking so it doesn't make newer characters even harder to catch up.
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Fenric
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I agree with Tom if any changes are going to be made - newer characters shouldn't be put on the back foot.
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