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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Mon Jul 06, 2009 11:32 pm Post subject: Roleplay |
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hi, this is mainly aimed at deborah but if other people feel like chipping in feel free
iv done lots of acting and can play my character (albeit with a dodgy accent) but i find it hard to accurately decide what my character would do (seperate my feelings and my characters) i know Deb does a fantastic job at her roleplay of Dr chase and just wnated to ask about if there is any way she feels she gets 'into character' better
will x _________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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Olivia Chase

Joined: 11 Jul 2006 Posts: 1924 Location: Mentally or physically?
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Posted: Mon Jul 06, 2009 11:53 pm Post subject: |
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Firstly, thanks.
Ok, here is what I do.
I create a character from birth onwards. Not just at generation, but their whole history. What was their childhood like? Who are their families, how does your character get on with them, and what inspired them to take the life path they did? take an interest in what they do, read books, watch stuff, don't just pick a skill from the sheet and not have a clue. Understand their passion for what makes them tick. When I decided on playing Olivia I bought 'Forensics for Dummies' and didn't look back.
Secondly, allow the character to grow and change, especially at first. Sometiimes you will start playing someone a certain way and they seem to want to go in another, let it, most times it will be better in the end for it.
Thirdly, remember that your character will get to make friends, enemies and go through lots of wonderful shit as time goes on. The longer you play them, the easier it gets and sometimes they kind of take over and know what they want to do better than you do!
I have heard a couple of comments about my/Olivia's reaction to Flash's death in particular. To be honest I was a little surprised myself about how open it was, but I knew I was among friends so felt less self conscious than I normally would have been. I have only cried for real twice at Larps and both were at Stargate events. Please also remember I have been playing Livvie since event two! She has been through a hell of alot, formed extremely deep bonds with other long standing characters and has become more of a joy to play as time goes on.
finally, remember to stay in character for as long as you possibly can at the event. No 'time ish'. The quiet times are when you learn alot about your fellow characters and can do some fantastic roleplay away from the chaos, it helps you to get to know your character better. Because there isn't any mad combat going on you actually have to think as the character, not just react. We all slip, or make comments about the telly, but remember you paid good money to be that person for the weekend, you can talk about OC stuff at any other time away from the event for free. _________________ Former CMO..
"I dream I'm floating on the surface of my own life, watching it unfold." Dexter (Season 1, episode 2) - "Crocodile." |
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Jacqueline

Joined: 08 Jan 2009 Posts: 93 Location: Ev'rybody down!!!!
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Posted: Tue Jul 07, 2009 3:00 am Post subject: |
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I agree with Olivia, save OC stuff for OC time, And if you're up and about, and it's daylight, be in kit, with at least a sidearm, I remember last event we got hit by the gate, we were just stood around chatting while the staff got started. No way were any of us there going to put our hands in the air and chicken out of the fight the crew had put the effort in to start, And I'd not long been out of bed, and was on the way back from the loo...
Effectively, if you're not in your personal tent, you should be in kit to a greater or lesser extent, and you should be in character too.
And remember, if someone starts yapping about what's on the telly, then answer in character. Jax doesn't watch much of the tv I like, she does science and scifi, but she's not as much of a top gear fan as I am.
In the week before an event, spend some time and watch a few programs on the telly you normally wouldn't, but your character would.
Remember all that stuff about changing? Definitely, if your character has a bad day, with far too much incomming fire for comfort, then react to it, for a while. Discuss the events with people. Remember, you change, so should your character. Go with the flow, The only things about your character that don't change, is the history you wrote, look at it as a foundation, once you've laid that, it's effectively up to the other players, the crew and plot to build on it, with your help.
Making a work history is very important. My character has been a contracter for a few people, including the US Govt and BNFL, which means she knows people in both places, and can talk about working there.
Look up the place your character lives on google maps and streetview, find restaurants in the area, and decide which of them your character likes and dislikes.
Take a look at http://rpg.ashami.com/, don't neccesarily follow all of it, but cherry pick for ideas. _________________ Lt Jacqueline North, RN (now very un-retired and slightly less than happy about it...)
Nuclear Physicist pet lovers, our cats have 18 half-lives. |
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Jean-Pierre

Joined: 02 Apr 2008 Posts: 308
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Posted: Tue Jul 07, 2009 9:54 am Post subject: |
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I am very much in agreement with watching programs and reading material that your character would that perhaps you might not.
Last time I played JP we spend the drive up listening to French Jazz and French pop music. Thats dedication lol _________________ -------------
Jean-Pierre Capitaine
Armée de l'air
(Team Eden, when we find the apple we intend to eat it) |
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RHys Llewellyn
Joined: 23 Apr 2009 Posts: 172
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Posted: Tue Jul 07, 2009 11:02 am Post subject: |
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Additional information always makes a character, i havnt really got to play this one quite as I would like to, but my last character took a fair bit of reading to get into character, as im sure the other player hate me for, but i not only carried the paper i knew what it said and most important hopefully sounded like i was an expert. I also based my character on a combination of other people I already knew or at least have watched the TV series many times. A trick ive learned is try to invent mannerisms. Things that you do when about to do something else and try to remember to do them. My old character use to adjust his tie after id done something underhanded or after combat. _________________ Rhys Llewellyn
Engineering and Structural Expert
MacDonald |
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bandit

Joined: 17 Oct 2006 Posts: 422 Location: on the marri celest
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Posted: Tue Jul 07, 2009 1:28 pm Post subject: |
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also try to spend as much time as possible to get in to caricature if you have all day use if you have an hour use it try to do as much a poss in as your caricature _________________ Captain Sir James Thorne P.hd MC KCMG
1ic North
i hate fur |
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sm0keyb

Joined: 11 Jul 2006 Posts: 1359
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Posted: Tue Jul 07, 2009 4:09 pm Post subject: |
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| Jacqueline wrote: | | I remember last event we got hit by the gate, we were just stood around chatting while the staff got started. No way were any of us there going to put our hands in the air and chicken out of the fight the crew had put the effort in to start, And I'd not long been out of bed, and was on the way back from the loo... |
Yes, I was still in my moccasins with toothbrush & paste in my hand at that point. It never occurred to me to put my hand in the air. I was Col. Thorne & he was screaming at Lt North to throw him a fucking pistol! Part way thro' that engagement I was fighting in one boot & one moccasin & when we decamped to Operation Lamprey, I still had the toothbrush & paste in my bandolier!
Keir & I usually arrive quite early, & start getting into character quite early. We'll be wearing sidearms well before time in. We'll have discussed the fallout from the last operation, who new team members might be, what's in store for the forthcoming mission etc in the car on the way Down.
A lot of the time I spend making props I can get into an in character mindset & that helps continuity between events & the build up to a game. Like Debs I have a very complete history for my character. _________________ Colonel Thomas Thorne R.E. (Ret.) BSc, PhD, MC & bar
North
Armchair warriors study tactics. Professionals study logistics
http://www.ninepara.co.uk/ |
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Richard Heaton

Joined: 21 Feb 2008 Posts: 355
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Posted: Tue Jul 07, 2009 4:19 pm Post subject: |
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Kincaid from my side is simply a more stressed version of myself when I worked with the police... plus it's exactly like being a manager, just with more swearing - but he does have some defining character traits which make it very easy for someone to tell if I'm playing Kincaid (or as i've done before - his evil doppleganger)
Kincaid has no knowlegde of pop culture phenomina at all.
Kincaid also uses the phrases : "I don't know what that means", "Right... Okay... Whatever...", "Doctor... Doctors...." at liberal intervals
Kincaid also is a 46 year old straight male from Newcastle, which I manage not to be any of those things, I tried the Newcastle accent a few times and it just didn't work at all.
I know Kincaid's likes, dislikes, what TV he does watch (War movies and pretty much that's it) - and even have a "Kincaid" play list on my ipod for getting into that character.
Heaton is a scouser - but with a much more defined scouse accent than myself, but he's actually a lot more angry at things than jD or Kincaid is. He's probably the hardest one for me to roleplay since he's the closest to myself, but he's based on a friend of mine, so I just imagine what that person (who was in the army) would do.
Crichton on the other hand, I've not yet played at an event, but he'll be based on John Thaw's Character in "Redcap" which was a 1960's TV Series (remade recently with Tamsin Outhwaite) - and played much more like Brigadier Lethbridge-Stewart than Kincaid (who was originally meant to be based on the Brigadier) mainly Lethbridge-Stewart from "Spearhead from Space", "The Silurians", "Inferno" and "Ambassadors of Death" rather than the later version.
All in all, it's just about acting... it's exactly the same as people on the TV do - all the difference is, there is no script - so like improv. on the stage (which I used to love doing as well) _________________ "Never call a rupert, sir, they just get full of themelves." - Henno Garvey, Ultimate Force
Sergeant Richard M. Heaton |
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Colonel_moletov

Joined: 12 Jul 2006 Posts: 113 Location: Newport/Swansea
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Posted: Tue Jul 07, 2009 11:00 pm Post subject: |
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| Quote: | I am very much in agreement with watching programs and reading material that your character would that perhaps you might not.
Last time I played JP we spend the drive up listening to French Jazz and French pop music. Thats dedication Wink lol |
and i thought my taste was bad  _________________ Colonel Alexander Moletov (Kirk/Molly)
LG-1 |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Wed Jul 08, 2009 1:58 am Post subject: |
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thanks for the great feedback on this
ill try to bear in mind some of the stuff about mannerisms and character history.
as for what my character knows i chose him because i know alot of simmilar stuff and can blag it quite well.
anyway.. thanks (and i guess being a settled character does help alot, i can hardly remember everyones name still after 3 events)
will x
_________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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