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Non Card academic skills (ideas)
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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Wed Jul 01, 2009 12:11 pm    Post subject: Non Card academic skills (ideas) Reply with quote

iv been thinking about all the academic skills which dont use a card game (mainly because they are not there to solve problems in a time frame as such) and i realise how much time and effort it takes ref's to supply answers to ref calls about those items being studied by those skills etc..
would it not be usefull (by freeing up refs to do other things) to have a lore system for those skills? ie: each person with a skill of that kind has a card with a list of letters on it, by each combination of letters/numbers there is a description of something.

eg: (for biology skills)
EF2 - this is a photosynthising organism
GT7 - this is a arthoropod
JY4 - this creature has venemous glands
etc..

a sample plant/ animal or item would have a card on it (like the wound cards) with a series of letters on the outside

Eg:
this plant looks bright red with yellow teardrop shaped leaves
EF2 JY4 HK0 RG1 MN3

if all of the codes can be recognised by the person studying the object then the card can be ripped open for a more detailed explanation of what it does (hidden inside)

eg:
This organism uses the bright colour of its leaves to attract local widlife, when they eat the leaves the yellow teardrop shaped poison glands release a nureotoxin which paralizes the creature, thus forming a formidable defence mechanism. this allows the plant to not be subject to large amounts of predation and gives it an advantage in this wildlife
if a sample of the toxin is taken request new item card for sample from ref.

if a group of academics need to get together to fill all of the codes then they must spend 40 mins collaborating (roleplaying) about what it is before they can open the card.

obviously more detailed requests still requre ref calls but this frees up some time for refs to do other things and i think makes people really get stuck in, and something to roleplay with.

opinions? other ideas?

will x
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Last edited by Klaus Von Bekk on Wed Jul 01, 2009 12:15 pm; edited 1 time in total
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Fenric



Joined: 14 Apr 2007
Posts: 3410

PostPosted: Wed Jul 01, 2009 12:13 pm    Post subject: Reply with quote

I do that for any missions I write - but it requires the referee's for the event to do the skill sheets, which hasn't always been done.
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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Wed Jul 01, 2009 12:16 pm    Post subject: Reply with quote

if i write up skill sheets with letters on and print all the stuff can i do this for my event then seeing as its already partially be applied?
will x
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Fenric



Joined: 14 Apr 2007
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PostPosted: Wed Jul 01, 2009 12:25 pm    Post subject: Reply with quote

I'll go through the easy way to do it , no probs Will
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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Wed Jul 01, 2009 12:37 pm    Post subject: Reply with quote

easy way to do it?
will x
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Klaus Von Bekk



Joined: 22 Jun 2009
Posts: 77

PostPosted: Thu Jul 02, 2009 8:58 pm    Post subject: Reply with quote

anyone else have opinions on this style of play?
likes/dislikes? (if everyone hates it its good to know)
will x
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Meyrick



Joined: 14 Aug 2007
Posts: 40
Location: Here there and everywhere

PostPosted: Fri Jul 03, 2009 8:09 am    Post subject: Reply with quote

Sounds like a viable idea.  A few people have mentioned it as a possibility, so I think it's worth considering.

I'll add it to the list of topics for our System Lord meeting.
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Jess Parker



Joined: 23 Apr 2008
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PostPosted: Fri Jul 03, 2009 8:27 am    Post subject: Reply with quote

To be honest I do not like the idea of having a cross reference system instead of a ref as it wont always answer all the questions, and removes the chance to think outside of the box.

An attending ref could love the the idea of a hairbrained plan to solve the problem infront of the player/s, but a card cross reference system cannot have that discression or flexibility.

I know that sometimes refs need to be waited for in order to get on with a problem, but you can fill that time with roleplay discussion.  

Also, some organisers may prefer the hands on aproach, but others may well like to leave the cross reference clues, so I am not saying it would never work, but it is my opinion that it should be left to the organisers as to how they want to approach the puzzles they leave the players.
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Fenric



Joined: 14 Apr 2007
Posts: 3410

PostPosted: Fri Jul 03, 2009 8:40 am    Post subject: Reply with quote

Exactly Tonya
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Tempest



Joined: 27 Apr 2008
Posts: 56

PostPosted: Fri Jul 03, 2009 12:14 pm    Post subject: Reply with quote

I think the key work is clues.

I like the idea of having a cross reference thing and can see plenty of situations where it could be used beneficially. For example if I was playing a botanist and came across an interesting looking plant i could use the clues as aids to assist roleplaying without the need for a ref to tell me that the plant im looking at looks poisonous or whatever. I cant see that a system like this could be used as a comprehensive this is all you need to know system but would give you pointers in the absence of a ref. It wouldnt stop you walking up to a ref later when there was one around/available and saying hey, I have this crazy idea...

Aslong as the cross reference system is done in vague terms and not used as an iron clad information system it wont stop anyone from being able to speak with refs and work outside the box. Using the plant as an example, the code might tell me that I can see the plant has a touch poison on its leaves, it doesnt tell me if that poison is deadly to humans or even affects humans, Id work that out later at base with a ref's presence.



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