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HAND TO HAND
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comedyofhate



Joined: 06 Feb 2007
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PostPosted: Wed Apr 02, 2008 9:22 am    Post subject: HAND TO HAND Reply with quote

Are people happy with melee and unarmed doing damage to vitality?

Would people prefer a switch to body, or another system. Post suggestions here. Smile
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Fenric



Joined: 14 Apr 2007
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PostPosted: Wed Apr 02, 2008 9:29 am    Post subject: Reply with quote

Doing damage to vitality is fine for "Basic" moves - but I think there should be an Upgrade to "Strike" perhaps which does Body damage ?

Derek and I will happily roleplay any changes to this rule you suggest to see which one gets injured more Razz

Seriously though - when it did damage straight to body it was OVERLY lethal - as Grapple, Strike, Strike, Strike (which are all in the basic package) would put people on the same body as a 0 vitality person being hit by a staff weapon.

Unfortunately now when it's going to vitality a person can take up to 18 hits before they go to -3.

This is more a VITALITY problem than an unarmed problem, which is caused by people having ungodly vitality.
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Woody



Joined: 11 Jul 2006
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PostPosted: Wed Apr 02, 2008 9:45 am    Post subject: Reply with quote

Yeah if it went riect to body there would have been a lot more deaths at the weekend just gone for certain, that is probably too leathal.  THe large amounts of Vit problem is a different issue.  Allowing strike to do one point of damage straght to body may be the answer but control needed on how many strikes you get.

Not had unarmed so don't relaly know what else can be done.
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Freeman



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PostPosted: Wed Apr 02, 2008 9:46 am    Post subject: Reply with quote

A starting character has 6 Vit, 4 Bod.
That's 13 strikes to take them to -3.

That sounds like pub-level brawling to me.

If you want to increase the lethality of melee / unarmed combat, add in some feats to increase the martial-art aspect of it.
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Woody



Joined: 11 Jul 2006
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PostPosted: Wed Apr 02, 2008 9:55 am    Post subject: Reply with quote

Isn't it 6 and 3?  Still 12 strrikes but just making sure.
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Freeman



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PostPosted: Wed Apr 02, 2008 10:01 am    Post subject: Reply with quote

You are correct, I apologise.
6 Vit, 3 Bod.
Making 12 strikes to -3.

(Don't have rules to hand as am at work and working from a very bad memory)
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comedyofhate



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PostPosted: Wed Apr 02, 2008 10:02 am    Post subject: Reply with quote

Hmm.

How about unarmed and armed combat does vitality damage. Without the use of any strikes. Unarmed can do as many  blows for 1 point of vitality as you want.

However unarmed and melee strikes go straight through to body...

Strikes become special and orrible.

Ergo An unarmed strike does 1-2 (depending on how people want it in the rules) points of body damage for an average human.

Limit the amount of strikes...

Melee gets strikes as well.

Oh and you can sacrifice your body armour to negate a strike..
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Colour Sargent Rob Knight



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PostPosted: Wed Apr 02, 2008 1:10 pm    Post subject: Reply with quote

Sounds good, but should be heavily restricted feat, I.e perminant trade up, or the game would turn into a hand to hand blood bath.

Either that or have strike do 2-3 points of vitality damge but only 1 point of body, representing the extra energy required to physicaly fight with an oponent.
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comedyofhate



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PostPosted: Wed Apr 02, 2008 2:00 pm    Post subject: Reply with quote

Of course the simple option is that hand and melee just do vitality like everything else.

It the plot organisers feel that a monster should be able to blast through a characters vitality thats what critical hits are for. If a players wants to punch so hard it cripples an opponent, critical hit.

The catch all fuck em up feat that keeps on giving...
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Doc Benton



Joined: 18 Oct 2006
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PostPosted: Wed Apr 02, 2008 7:10 pm    Post subject: Reply with quote

i think that hand to hand shold be vil but swords (melee) shold be body

just my thorts you can get messed up in a pub fight but in a knife fight and you dong have a knife well your kida nead an ambi (dissarm mohehe then kick there face it) Smile



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