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comedyofhate
Joined: 06 Feb 2007 Posts: 364
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Posted: Wed Apr 02, 2008 9:22 am Post subject: HAND TO HAND |
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Are people happy with melee and unarmed doing damage to vitality?
Would people prefer a switch to body, or another system. Post suggestions here.  _________________ Acting Lt. Col James Bryant
Acting CO
Acting Chief Medical Officer
- It's always a pleasure, never a chore.. |
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Fenric

Joined: 14 Apr 2007 Posts: 3410
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Posted: Wed Apr 02, 2008 9:29 am Post subject: |
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Doing damage to vitality is fine for "Basic" moves - but I think there should be an Upgrade to "Strike" perhaps which does Body damage ?
Derek and I will happily roleplay any changes to this rule you suggest to see which one gets injured more
Seriously though - when it did damage straight to body it was OVERLY lethal - as Grapple, Strike, Strike, Strike (which are all in the basic package) would put people on the same body as a 0 vitality person being hit by a staff weapon.
Unfortunately now when it's going to vitality a person can take up to 18 hits before they go to -3.
This is more a VITALITY problem than an unarmed problem, which is caused by people having ungodly vitality. _________________
"He is coming..." |
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Woody
Joined: 11 Jul 2006 Posts: 479
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Posted: Wed Apr 02, 2008 9:45 am Post subject: |
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Yeah if it went riect to body there would have been a lot more deaths at the weekend just gone for certain, that is probably too leathal. THe large amounts of Vit problem is a different issue. Allowing strike to do one point of damage straght to body may be the answer but control needed on how many strikes you get.
Not had unarmed so don't relaly know what else can be done. _________________ Better Lucky thank Goode
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Freeman

Joined: 11 Jul 2006 Posts: 1607 Location: SEFHQ
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Posted: Wed Apr 02, 2008 9:46 am Post subject: |
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A starting character has 6 Vit, 4 Bod.
That's 13 strikes to take them to -3.
That sounds like pub-level brawling to me.
If you want to increase the lethality of melee / unarmed combat, add in some feats to increase the martial-art aspect of it. _________________ My Livejournal | My myspace | My Photobucket |
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Woody
Joined: 11 Jul 2006 Posts: 479
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Posted: Wed Apr 02, 2008 9:55 am Post subject: |
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Isn't it 6 and 3? Still 12 strrikes but just making sure. _________________ Better Lucky thank Goode
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Freeman

Joined: 11 Jul 2006 Posts: 1607 Location: SEFHQ
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Posted: Wed Apr 02, 2008 10:01 am Post subject: |
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You are correct, I apologise.
6 Vit, 3 Bod.
Making 12 strikes to -3.
(Don't have rules to hand as am at work and working from a very bad memory) _________________ My Livejournal | My myspace | My Photobucket |
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comedyofhate
Joined: 06 Feb 2007 Posts: 364
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Posted: Wed Apr 02, 2008 10:02 am Post subject: |
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Hmm.
How about unarmed and armed combat does vitality damage. Without the use of any strikes. Unarmed can do as many blows for 1 point of vitality as you want.
However unarmed and melee strikes go straight through to body...
Strikes become special and orrible.
Ergo An unarmed strike does 1-2 (depending on how people want it in the rules) points of body damage for an average human.
Limit the amount of strikes...
Melee gets strikes as well.
Oh and you can sacrifice your body armour to negate a strike.. _________________ Acting Lt. Col James Bryant
Acting CO
Acting Chief Medical Officer
- It's always a pleasure, never a chore.. |
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Colour Sargent Rob Knight

Joined: 10 Jul 2007 Posts: 1075 Location: Back in bussiness if a little confused.
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Posted: Wed Apr 02, 2008 1:10 pm Post subject: |
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Sounds good, but should be heavily restricted feat, I.e perminant trade up, or the game would turn into a hand to hand blood bath.
Either that or have strike do 2-3 points of vitality damge but only 1 point of body, representing the extra energy required to physicaly fight with an oponent. _________________ Company Seargent Major Knight.
Swiming with sharks, no problem.
24 hour march to a fire fight I'm your man.
Paper work, still working on that bit of the job. |
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comedyofhate
Joined: 06 Feb 2007 Posts: 364
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Posted: Wed Apr 02, 2008 2:00 pm Post subject: |
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Of course the simple option is that hand and melee just do vitality like everything else.
It the plot organisers feel that a monster should be able to blast through a characters vitality thats what critical hits are for. If a players wants to punch so hard it cripples an opponent, critical hit.
The catch all fuck em up feat that keeps on giving... _________________ Acting Lt. Col James Bryant
Acting CO
Acting Chief Medical Officer
- It's always a pleasure, never a chore.. |
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Doc Benton

Joined: 18 Oct 2006 Posts: 329 Location: Good question!!
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Posted: Wed Apr 02, 2008 7:10 pm Post subject: |
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i think that hand to hand shold be vil but swords (melee) shold be body
just my thorts you can get messed up in a pub fight but in a knife fight and you dong have a knife well your kida nead an ambi (dissarm mohehe then kick there face it) 
_________________ The only thing necessary for the triumph of evil,
is for good men to do nothing! |
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