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Dangermouse

Joined: 30 May 2008 Posts: 196 Location: Bristol
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Posted: Mon Jun 29, 2009 6:33 pm Post subject: Crew |
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Folks
I want to start a discussion, to which I don`t have the answer, but its something we as a group need to consider.
To make events work we need crew. People seem amazed (and worried) when we had 18 crew (including refs) due to come. From previous events this seemed a lot but from about one third either had to cancel or just didn`t show. This isn`t a dig at them - just to emphasise the difficulty
Do we need large amounts of crew to run an event? From experience it certainly makes it easier and more varied.
Are people happy to play and crew an event? For my money it breaks up the atmosphere/immersion which is why I aimed for players just to play.
How do we encourage people to crew? To be honest some feats and downtime training doesn`t seem to make a difference since it was only the refs and total newbies who actually made it.
With more people in the society wanting to play and no apparent desire to run more events we either end up with more disappointed players or events with a larger number of players (which in turn leads to crew issues).
Events don`t run without crew and once again I thank all those people who crewed or offered to crew the last event.
But how do we get more people willing to crew? _________________ "Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." Belkar |
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RHys Llewellyn
Joined: 23 Apr 2009 Posts: 172
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Posted: Mon Jun 29, 2009 6:41 pm Post subject: |
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A few things that seem to work at other systems is
1) Reward the Crew :- give them infact more downtime or something.
2) Bring a Monster :- Player pay less if they bring a monster with them (rather than them paying more not to crew).
3) Crew Then Play :- Pirority is given to people who crewed the last event.
(This stops people like well ME, who havnt crewed an event yet)
4) Crew = Money off :- Crewing an event gets you X off playing the next event.
5) Monster of the Match Award :- Best monster get next event FREE or similar.
Ill be totally honest all these have a flaws with them but seemed to help. _________________ Rhys Llewellyn
Engineering and Structural Expert
MacDonald |
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Jess Parker

Joined: 23 Apr 2008 Posts: 693 Location: Under the Phobos with a wrench
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Posted: Mon Jun 29, 2009 6:55 pm Post subject: |
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One of the bonuses I have noticed is that more and more players want to run events. This is great and we are currently looking at events until December 2010
Lots of crew does really make a better event and I am happy to crew during an event I have paid to play BUT it does break the immersion, especially if you are as busy as Jess was last event, lol. From what I have experienced/witnessed you need a team of organisers who all know what is going on, and if they can then rope in a load of mates to come crew that is awesome. Crew are always needed and appreciated.
Dont forget that crewing gives you a glimpse of the other side of the game process and quite often encourages players to want to host their own events once they know how it is done  _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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Jade Dragon

Joined: 21 Jul 2008 Posts: 53 Location: Wales
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Posted: Mon Jun 29, 2009 7:16 pm Post subject: |
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| RHys Llewellyn wrote: | A few things that seem to work at other systems is
1) Reward the Crew :- give them infact more downtime or something.
2) Bring a Monster :- Player pay less if they bring a monster with them (rather than them paying more not to crew).
3) Crew Then Play :- Pirority is given to people who crewed the last event.
(This stops people like well ME, who havnt crewed an event yet)
4) Crew = Money off :- Crewing an event gets you X off playing the next event.
5) Monster of the Match Award :- Best monster get next event FREE or similar.
Ill be totally honest all these have a flaws with them but seemed to help. |
I have to say that in many ways I prefer crewing but was told that I should give playing a go and therefore have these past few events.
I think if your having problems getting crew to attend then maybe the crew rewards need to be looked at. I think the above ideas are all good. I know they arnt without flaws and Im not saying you need to do them all but prehaps as much as increasing the amount of downtime points and feats you get for crewing to more than what you get playing would help fro example. It doesnt cost the society anything and gives more reason for players to want to crew. _________________ Force field Kitty.....
MEEEEEEEEEEEEEEEEEEEEWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
(IC) Rei Sato
(OC) Jen |
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Jess Parker

Joined: 23 Apr 2008 Posts: 693 Location: Under the Phobos with a wrench
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Posted: Mon Jun 29, 2009 7:22 pm Post subject: |
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One big bonus you get for crewing...full downtime, three feats (that you wont blow during the event as you are crewing) and your character lives!! Result  _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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RHys Llewellyn
Joined: 23 Apr 2009 Posts: 172
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Posted: Mon Jun 29, 2009 7:27 pm Post subject: |
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Stupid question, surely youll have wanted to blow them really since that gets you closer to permenant? _________________ Rhys Llewellyn
Engineering and Structural Expert
MacDonald |
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darren1

Joined: 11 Jul 2006 Posts: 253 Location: Body - here, Mind - somewhere else
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Posted: Mon Jun 29, 2009 7:30 pm Post subject: |
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I have no problems with crewing a few times per event. For me it breaks things up nicely and allows me to do things that my character wouldn't do. _________________ Dr Jason Andrews
004120626974206765656B79206275742077656C6C20646F6E651920666F7220776F726B696E672074686973206F75742E
It's in hexadecimal
Very busy playing with a large hadron collider looking for..., well, hadrons I suppose. |
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Jess Parker

Joined: 23 Apr 2008 Posts: 693 Location: Under the Phobos with a wrench
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Posted: Mon Jun 29, 2009 7:35 pm Post subject: |
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| RHys Llewellyn wrote: | | Stupid question, surely youll have wanted to blow them really since that gets you closer to permenant? |
Well yes if you are after the permanent feats, but I don't tend to think that I am going to spend so many of a feat regardless to get the permanent one, but use them when they are apt and needed. I do like having a number of feats stored away for those unexpected moments, but thats just me And I keep forgetting I have jammies until after the firefight, lol. _________________ Chief Technician Jessica Parker
At your gate wiring up your chevrons. |
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RHys Llewellyn
Joined: 23 Apr 2009 Posts: 172
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Posted: Mon Jun 29, 2009 7:35 pm Post subject: |
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Crew for the whole event is what i think we are after, personally i usally love crewing. _________________ Rhys Llewellyn
Engineering and Structural Expert
MacDonald |
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Klaus Von Bekk

Joined: 22 Jun 2009 Posts: 77
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Posted: Tue Jun 30, 2009 12:24 am Post subject: |
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i think that the crew then play idea is good, it costs nothing and makes sure crew dont get left out playing if they book later.
how about these ideas:
crew points: ie each time you crew a mission or event you earn points for crewing, then you get to chose weather to spend those points on extra downtime or extra feats and everyone going to an event gets the normal feats downtime?
meaning if a player comes to an event and decides to wrew the whole event they has as much fun but get 3 months downtime 9 feats and say 9 crew points (for either 2 months downtime or 6 more feats - 4 points a month, 3 points for 2 feats)
crewing teams: take a whole team off to crew (ie: north/wellington/dirt(macdonald)/etc..) that way the crew bonds ooc as well as ic and you get a whole group of 5/6 crew for a mission, that team can be schedualed in and made sure that they arent planned to do anything ic during that time
crew only feats: give feats for crewing that you can ONLY get by crewing, ie really really cool unusual or special ones (eg: Heroic moment - use this feat to ignrore two problem cards of your choice in the task you use this feat or Gambit dash: after you have called this feat you may run 50ft and ignore all calls of damage so long as no other action but moving and shouting is taken place)
(i like crew only feats idea)
crew character bonuses: (like crew feats,) ie: give an extra vitality bonus to the crew when they crew a whole event or let them have to not do upkeep for bodybuilder. give temporary character bonuses like: at the next event has +2 body or +3 vitality etc.. be creative some might be popular
will x
_________________ ic: Klaus Von' Bekk
ooc: Will Falshaw |
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